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Repeated gameIn game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). The stage game is usually one of the well-studied 2-person games. It captures the idea that a player will have to take into account the impact of his current action on the future actions of other players; this is sometimes called his reputation. The presence of different equilibrium properties is because the threat of retaliation is real, since one will play the game again with the same person. It can be proved that every strategy that has a payoff greater than the minmax payoff can be a Nash Equilibrium, which is very large set of strategies. Single stage game or single shot game are names for non-repeated games. Finitely vs infinitely repeated gamesRepeated games may be broadly divided into two classes, depending on whether the horizon is finite or infinite. The results in these two cases is very different. Even finitely repeated games are not necessarily finite horizon, the player may just perceive a probability of another cycle and act accordingly. For example, the fact the everyone has a fixed lifetime doesn't mean that all games should be finite horizon. Also, players might act differently when the horizon is far away as opposed to when it is close by, which can probably be thought of as a time modifier function applied to the payoff. The difference in strategies for finite versus infinite horizon games is a hotly debated topic, and many game theorists have differing views regarding it. Infinitely repeated gamesThe most widely studied repeated games are games that are repeated a possibly infinite number of times. On many occasions, it is found that the optimal method of playing a repeated game is not to repeatedly play a Nash strategy of the constituent game (look at the Repeated prisoner's dilemma example), but to cooperate and play a socially optimum strategy. This can be interpreted as a "social norm" and one essential part of infinitely repeated games is punishing players who deviate from this cooperative strategy. The punishment may be something like playing a strategy which leads to reduced payoff to both players for the rest of the game (called a trigger strategy). There are many results in theorems which deal with how to achieve and maintain a socially optimal equilibrium in repeated games. These results are collectively called "Folk Theorems". An important feature of a repeated game is the way in which a players preferences may be modeled. There are many different ways in which a preference relation may be modeled in an infinitely repeated game, the main ones are :
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